using UnityEngine;

namespace Game {
	public struct DamageDescription {
		public uint AttackerId;
		public TeamType AttackerTeam;
		public int Damage;
		public Vector3 HitPoint;
		public Vector3 HitNormal;

		public DamageDescription(uint attackerId, TeamType attackerTeam, int damage, Vector3 hitPoint, Vector3 hitNormal) {
			AttackerId= attackerId;
			AttackerTeam= attackerTeam;
			Damage= damage;
			HitPoint= hitPoint;
			HitNormal= hitNormal;
		}
	}
}
